
The side-story ties in with the main one and both left me satisfied with how they end. Outlast II is paced better, with fluid transitions between gameplay and cutscene. The main plot was overshadowed by the side narrative and neither had a satisfying conclusion. The first game’s story was intriguing at first but fell off towards the end. These flashbacks serve not only as a story mechanic but also to break up the constant tension of sneaking through the village. He flashes back to his time in a Christian grade school where his friend, Jessica, killed herself. In addition, Blake’s past is back to haunt him. Lead by prophet Sullivan Knoth, him and his people are merely afraid and searching for guidance during the supposed end of the world. Exploring the village leads to explanations for cults reasonings, leading to an odd sense of humanity felt for them despite how horrific their actions are. It’s typical horror material, but it’s presented brilliantly. A helicopter crash later, and Lynn has been captured by a Christian cult preparing for what they believe is the end of times. Their investigation has them flying out to the most remote of areas. Journalist couple Blake and Lynn Langermann are searching for answers to a murder mystery. The sequel sheds the claustrophobic corridors of Mount Massive Asylum for the Arizonan desert. Each aspect of Outlast has been improved upon, culminating into a thrilling experience that will make even seasoned horror fans feel like they’re losing their minds. It’s clear that developer Red Barrels took the criticisms of the first game into account, especially regarding its monotony as it progressed. Projected jump scares, lack of depth and disappointing stories are leading the genre into a creative rut. It makes sense – what’s scarier than throwing you up against creatures you can do nothing but run and hide from? Yet, they’ve gotten to the point of no surprise. Nowadays, horror games that leave you defenseless are common. It’s a brilliant thing to witness, and we wouldn’t be where we are today if games like Amnesiaand the original Outlast didn’t come in to shake up the formula. Location, tactics, and enemies have all been tampered with where we now have a cheeky little game where you break into your neighbor’s house just for the sake of it.

The horror genre has been the butt of all sorts of experimentation these past few years.
